From the Corkscrew at Laguna Seca and the banked curves of Daytona Speedway to the heart-stopping plunge and climb up Raidillon at Spa, suddenly, these tracks feel gigantic and imposing - and the racing feels much more intense. This newfound realism also makes it easier to view and appreciate the track itself, which perfectly showcases the benefits of VR. Watch on YouTube Here's the full video review of GT7 on PlayStation VR2. All the work poured into those realistic physically-based materials pays off big time - it's really striking. Everything is sized up perfectly - from the wheel itself to the various dials and LCD readouts, it's all meticulously realised. In VR, all that changes and the cockpit suddenly becomes this natural place that beautifully replicates the sense of scale you'd expect from driving a real car. Gran Turismo 7 already featured some of the most detailed cockpits in racing game history but I never used them in the base game because they occupy too much screen real estate, making it more difficult to see the road. The cockpit VR experience here is sublime. Once you sit down and begin a race in VR though, you might not want to ever leave. The game seamlessly switches between 2D and VR modes as the headset is removed or replaced, so you can also take a breather when needed. This approach is a little odd, but makes sense given that the game uses a gamepad (or wheel!) rather than the Sense controllers. After installing the update and launching the game, it's not clear how to play in VR with the game just floating in space like other non-VR content - but once you begin a race or a select a VR-specific feature VR activates automatically. GT7's VR mode comes courtesy of an update, which also adds the fancy new Sophy AI opponents we'll touch on later. This no compromise approach has the potential to provide a truly killer experience, but does it deliver? That makes the arrival of Gran Turismo 7 VR on PSVR2 exciting, with the entirety of the game now playable within virtual reality at a far higher level of fidelity. Many earlier VR headsets, like the original PSVR, were limited both by lower fidelity panels and hardware driving them. Cockpits and virtual reality are practically made for one another, with VR racing games delivering a sense of place and realism beyond anything you can experience on a flat panel.
0 Comments
Leave a Reply. |